Pages

Me: Eric Keller

Hi and welcome to my Blog. This is a hastily compiled record of my digital art and computer graphics experiments. I am a freelance CG artist living and working in Hollywood CA. I have written several books on Maya and ZBrush. Below my blog you'll find links to the books and tutorials I have authored and co-authored. I also occasionally teach at the Gnomon School of Visual Effects in Hollywood.I named my blog "Bloopatone" in honor of my first dog "Blue". She passed away a few years ago and I still miss her even though she was very grouchy and liked to bite me!

I'm proud to be an instructor at The Gnomon School of Visual Effects in Hollywood. Take a look at the work of our students and instructors on the Gnomon School Blog and the Gnomon Workshop Blog

Here is a link to my Demo Reel:

Eric Keller's 2016 CG Demo Reel from Eric Keller on Vimeo.

Monday, December 5, 2016

Klingon woman in VR

Here's a video of the Klingon woman as seen through an HTC Vive VR headset. Kind of cool to see the model at 7 feet tall!


Klingon Warrior Woman

Thought I would start a fun fan-art project. This is my take on a Klingon warrior woman, specifically Lursa of the Duras sisters. I created the model in ZBrush/Maya, textured in Substance Painter and rendered in Unreal:

















Friday, December 2, 2016

Gnomon Workshop Introduction to Maya 2017 with Eic Keller

Here's a trailer for my new video series on Maya 2017 available online at the Gnomon Workshop. This is my 7th video series with Gnomon!!

Wednesday, October 12, 2016

Coming Soon: Introduction to Maya 2017 at the Gnomon Workshop

Pleased to announce that the Gnomon Workshop will be releasing my new series "Introduction to Maya 2017".  This is my 6th video title for the Gnomon Workshop, below is some sneak peek images and screen grabs...











Thursday, October 6, 2016

Firefly Game update



Some screengrabs of my progress on the Firefly Video game in Unreal. Starting to flesh out the environment, just got some Quixel Megascans tree models so I hope to upgrade the trees soon. I modeled the cmaper based on the Happier Camper (https://happiercamper.com/). Saw one in person at a street fair in Echo Park and fell in love with it. Since I can't afford a real one I thought I would model a virtual one!









Thursday, September 1, 2016

New renders of older models

Some models I created for my Gnomon Workshop videos. I did some new renders, thought I would share just because I like them.





Wednesday, July 27, 2016

Shroom Pack 01 Available on Unreal Marketplace

My first prop pack for Unreal game developers is now available on Unreal Marketplace.

"Realistic mushroom models accurately based on existing species help increase the realism and beauty of natural environments. This pack includes 50 individual mushroom models based on five different species ready to use in game. Sample level includes PBR materials for each of the five species with 2K texture maps for base color, normal, roughness, as well as an emissive texture for the bio luminescent species. Also included as a bonus are substance materials (sbsar format). To use, download and install the free Substance plugin then import the sbsar files from the shroomPack01/bonus/substance folder. Assign the substance material to the corresponding mushroom model and use the dynamic controls to adjust wetness, raindrop size, dirt cover, dust cover, color properties, and bio luminescent colors and quality (glowingManipularis model only). Also included base mesh as an obj with quadrilateral polygons."

 Check out Shroompack01:

 Realistic mushroom models accurately based on existing species help increase the realism and beauty of natural environments. This pack includes 50 individual mushroom models based on five different species ready to use in game. Sample level includes PBR materials for each of the five species with 2K texture maps for base color, normal, roughness, as well as an emissive texture for the bio luminescent species. Also included as a bonus are substance materials (sbsar format). To use, download and install the free Substance plugin then import the sbsar files from the shroomPack01/bonus/substance folder. Assign the substance material to the corresponding mushroom model and use the dynamic controls to adjust wetness, raindrop size, dirt cover, dust cover, color properties, and bio luminescent colors and quality (glowingManipularis model only). Also included base mesh as an obj with quadrilateral polygons.