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Me: Eric Keller

Hi and welcome to my Blog. This is a hastily compiled record of my digital art and computer graphics experiments. I am a freelance CG artist living and working in Hollywood CA. I have written several books on Maya and ZBrush. Below my blog you'll find links to the books and tutorials I have authored and co-authored. I also occasionally teach at the Gnomon School of Visual Effects in Hollywood.I named my blog "Bloopatone" in honor of my first dog "Blue". She passed away a few years ago and I still miss her even though she was very grouchy and liked to bite me!

I'm proud to be an instructor at The Gnomon School of Visual Effects in Hollywood. Take a look at the work of our students and instructors on the Gnomon School Blog and the Gnomon Workshop Blog

Here is a link to my Demo Reel:

Niche: Experiments in Speculative Entomologial Animations from Eric Keller on Vimeo.

Wednesday, July 27, 2016

Shroom Pack 01 Available on Unreal Marketplace

My first prop pack for Unreal game developers is now available on Unreal Marketplace.

"Realistic mushroom models accurately based on existing species help increase the realism and beauty of natural environments. This pack includes 50 individual mushroom models based on five different species ready to use in game. Sample level includes PBR materials for each of the five species with 2K texture maps for base color, normal, roughness, as well as an emissive texture for the bio luminescent species. Also included as a bonus are substance materials (sbsar format). To use, download and install the free Substance plugin then import the sbsar files from the shroomPack01/bonus/substance folder. Assign the substance material to the corresponding mushroom model and use the dynamic controls to adjust wetness, raindrop size, dirt cover, dust cover, color properties, and bio luminescent colors and quality (glowingManipularis model only). Also included base mesh as an obj with quadrilateral polygons."

 Check out Shroompack01:

 Realistic mushroom models accurately based on existing species help increase the realism and beauty of natural environments. This pack includes 50 individual mushroom models based on five different species ready to use in game. Sample level includes PBR materials for each of the five species with 2K texture maps for base color, normal, roughness, as well as an emissive texture for the bio luminescent species. Also included as a bonus are substance materials (sbsar format). To use, download and install the free Substance plugin then import the sbsar files from the shroomPack01/bonus/substance folder. Assign the substance material to the corresponding mushroom model and use the dynamic controls to adjust wetness, raindrop size, dirt cover, dust cover, color properties, and bio luminescent colors and quality (glowingManipularis model only). Also included base mesh as an obj with quadrilateral polygons.  


Friday, July 22, 2016

Firefly Unreal Demo

Here is a post I mead on Entonology Animated. This is a test of an interactive illustration I'm creating in Unreal. Hope to eventually have a version that people can play for themselves. This is just the first step:


Sunday, June 19, 2016

Bugshot Austin Photos

This year has been a busy one for me but starting to slow down now. I finally have a chance to post some of my photos from last month's Bugshot Austin. This was my second Bugshot, I met many great and talented photographers and entomologists and spent some time catching up with Alex Wild, John and Kendra Abbot and I got to meet one of my heroes; Piotr Naskrecki. Here's a few of the photos I've managed to process, I still have a few hundred to sort through. first one is Alex demonstrating how a person's face in the background can enhance the drama of an image, he timed this point perfectly while I was snapping an image of a stick insect.
























Thursday, May 26, 2016

Star Trek Beyond

We've been working hard on this at Bad Robot! Can't wait to see it when it comes out, I've been a Trek fan since high school!


Thursday, April 14, 2016

Entomology for Creature Artists at the Gnomon Anatomy Lab



I'll be leading a panel discussion/lecture series on Entomology for Creature Artists at the Gnomon Anatomy lab on April 23rd. I'll be joined on stage by Los Angeles Natural History Museum scientists Emily Hartop, Lisa Gonzales, and Kelsey Bailey. Also we'll hear from artists Andrea Adams and  creature sculptor Jared Kirichevsky. Its free and open to the public!

10 Clover Field Lane


Was really excited that I got to work on this film over at Bad Robot/Kelvin Optical. I did a lot of the sculpting and texturing on one of the main space monsters. Also helped out a little with the creature animation and some of the digital vehicle doubles. Great people at Bad Robot!