I am pleased to announce that I tech edited Scott's newest book and contributed a chapter on rendering using BPR in ZBrush. This book is a must have for all ZBrush artists. Wonderful techniques on designing characters and rendering them in ZBrush, Photoshop and other techniques. This book has some fantastic tips on creating a portfolio plus tips from industry leaders such as Zack Petroc.
Bloopatone's Portfolio
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Me: Eric Keller
Hi and welcome to my Blog. This is a hastily compiled record of my digital art and computer graphics experiments. I am a freelance CG artist living and working in Hollywood CA. I have written several books on Maya and ZBrush. Below my blog you'll find links to the books and tutorials I have authored and co-authored. I also occasionally teach at the Gnomon School of Visual Effects in Hollywood. Soon I will get around to posting my demo reel and resume. I named my blog "Bloopatone" in honor of my first dog "Blue". She passed away a few years ago and I still miss her even though she was very grouchy and liked to bite me!
Here is a link to my Demo Reel:
Here is a link to my Demo Reel:
Thursday, May 17, 2012
Monday, May 14, 2012
niche renders
OK another still form Niche. background will be rendered separately. I think I've gotten the noise down to an acceptable level, I'm happy with the animation. As soon as my other machine gets back from the shop (having some kernel panics at the moment, hopefully easy to fix) I can start rendering this shot and a second close up. Very excited, i think it will be cool.
This sequence will be rendered in Maya +VRay and eventually comped in Nuke. I have a second sequence in mind that I may try in Modo v06 just to compare animation and rendering. In the past I've had an easier time creating the look that I want in Modo. At the same time there are some subtle translucent parts on this render that I am digging (around the edges of the mouth parts). This shot focuses on the bug's head, the body is out of frame. This guy pierces the vines of a particular plant with a proboscis (not shown) and sucks up the sap. The spongy mouth parts soak up the excess and are use to clean the proboscis. At the moment the animation is all set to show him extending the proboscis, piercing the vine and sucking up the sap. I'm looking forward to figuring out how he's going to use the mouth parts.
I posted the full bug design last year rendered in Modo but as you can see I decided to change the head and the color scheme. above is the original rendered in Modo. Below is the newer version with re-done head and thorax. I have yet to paint the tail.
The new color scheme I lifted from a locust image I saw on line (http://fc05.deviantart.net/fs70/i/2010/032/2/7/locust_subadult_by_macrojunkie.jpg)
This sequence will be rendered in Maya +VRay and eventually comped in Nuke. I have a second sequence in mind that I may try in Modo v06 just to compare animation and rendering. In the past I've had an easier time creating the look that I want in Modo. At the same time there are some subtle translucent parts on this render that I am digging (around the edges of the mouth parts). This shot focuses on the bug's head, the body is out of frame. This guy pierces the vines of a particular plant with a proboscis (not shown) and sucks up the sap. The spongy mouth parts soak up the excess and are use to clean the proboscis. At the moment the animation is all set to show him extending the proboscis, piercing the vine and sucking up the sap. I'm looking forward to figuring out how he's going to use the mouth parts.
I posted the full bug design last year rendered in Modo but as you can see I decided to change the head and the color scheme. above is the original rendered in Modo. Below is the newer version with re-done head and thorax. I have yet to paint the tail.
The new color scheme I lifted from a locust image I saw on line (http://fc05.deviantart.net/fs70/i/2010/032/2/7/locust_subadult_by_macrojunkie.jpg)
Thursday, May 10, 2012
Monday, May 7, 2012
"Niche" sneak peak
Had a little time to work on my short film over the weekend. This is a close up of one of the bug's head. I have the sequence almost completely animated. I'm working on textures and lighting as well as optimizing render times. at the moment this is still a very heavy render (Maya + VRay). But I'm finally getting close to the look that I want.Color scheme and eye design are stolen from a locust.
Wednesday, May 2, 2012
Tuesday, May 1, 2012
Saturday, April 21, 2012
3D World nPartcicle tutorial
3D World magazine posted videos of a tutorial I did last year regarding fun effects you can do with nParticles. here's the video:
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