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Me: Eric Keller

Hi and welcome to my Blog. This is a hastily compiled record of my digital art and computer graphics experiments. I am a freelance CG artist living and working in Hollywood CA. I have written several books on Maya and ZBrush. Below my blog you'll find links to the books and tutorials I have authored and co-authored. I also occasionally teach at the Gnomon School of Visual Effects in Hollywood. Soon I will get around to posting my demo reel and resume. I named my blog "Bloopatone" in honor of my first dog "Blue". She passed away a few years ago and I still miss her even though she was very grouchy and liked to bite me!

I'm proud to be an instructor at The Gnomon School of Visual Effects in Hollywood. Take a look at the work of our students and instructors on the Gnomon School Blog and the Gnomon Workshop Blog

Here is a link to my Demo Reel:

Niche: Experiments in Speculative Entomologial Animations from Eric Keller on Vimeo.

Sunday, December 21, 2014

Peacock Jumper Test renders

Here are a few stills from an animation I am currently working on. My buddy here is all rigged up, furry and ready to dance. These renders are created in Maya 2014 using mental ray. Models created in ZBrush. Just a little color tweaking in Photoshop. Can't wait to render an animation but I reckon its going to take a while to cook...







Saturday, November 15, 2014

3D Artists short tutorial

I have another short tutorial published in the latest issue of 3D Artist magazine as part of their four elements special. I did a "wind" tutorial using Paint Effects and Nucleus.



Tuesday, November 11, 2014

Peacock Jumper

Playing around with this peacock jumping spider model in ZBrush + Keyshot. Needs a bit of work still but he's looking pretty cute.



Tuesday, November 4, 2014

E O Wilson on the meaning of human existence


Since I first starting reading E O Wilson a few years ago he has changed the way I think and the meaning of my artwork (ants!).  The world's most famous entomologist is my favorite philosopher.


Friday, October 31, 2014

Fire Ant Animation Test

I rigged and animated my fire ant model. This was the first animated render I've done using Octane for Maya. The Vimeo compression reduces the detail in the online version, the uncompressed version looks much better so bear that in mind (I need to tweak my compression output settings). In any case I was pleased with the results. The frames at 1280 x720 took about 20 minutes to render (using Direct Light Kernel in Octane). But this is with IBL lighting, inderect lighting, soft shadows and, mos importantly, motion blur! Currently I am working this shot an others into a larger animated short concerning fire ants.


Wednesday, October 8, 2014

My new video lecture for the Gnomon Workshop is now live




Just completed a new lecture series on using Viewport 2.0 in Maya 2015.  Here is the official description:

In this lecture, Eric Keller explores the new features and functionality of Maya 2015's Viewport 2.0. Starting with advice on how to optimize your workstation in order to take advantage of the new features, Keller then goes into an in-depth discussion of the special Viewport 2.0 Shader FX and DirectX 11 materials. The described techniques allow you to view transparency, environment reflections, ambient occlusion and translucency, all in real-time, without the need for expensive renders. By taking advantage of the hidden power of Viewport 2.0 you can create better previews, stunning animatics, faster 3D illustrations, and higher quality game textures and assets. The lecture demonstrates techniques on a wide variety of example scenes including environments, props, and creatures. Keller then describes his own techniques for creating realtime render passes that can be composited in Nuke to create amazing results with minimal render time. You'll learn how to create and edit Shader FX networks, use multiple UV sets, create real-time animated textures, generate environment reflections and apply them to surfaces, use IBLs, create real-time displacements with the Direct X 11 shader, and tricks for generating glow and translucency effects that can be viewed within Viewport 2.0.

Here the trailer: