Ok, well, she's not completely new. I finally got some spare time over the weekend so I finished texturing, rigging, and lighting the buggy I did for the ZBrush user group meeting last August (OMG, has it bee that long?!). She's looking pretty nice. I plan to use her in the next shot for my short film "Niche". Here she is rendered in V-Ray. This is a work in progress fo sho. I need to optimize the render and then start working on the scenery. These renders are kinda grainy but for the most part straight out of VRay for Maya with a little color correction in Photoshop. Can't wait to animate her and a few thousand of her sisters.
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Me: Eric Keller
Hi and welcome to my Blog. This is a hastily compiled record of my digital art and computer graphics experiments. I am a freelance CG artist living and working in Hollywood CA. I have written several books on Maya and ZBrush. Below my blog you'll find links to the books and tutorials I have authored and co-authored. I also occasionally teach at the Gnomon School of Visual Effects in Hollywood.I named my blog "Bloopatone" in honor of my first dog "Blue". She passed away a few years ago and I still miss her even though she was very grouchy and liked to bite me!
I'm proud to be an instructor at The Gnomon School of Visual Effects in Hollywood. Take a look at the work of our students and instructors on the Gnomon School Blog and the Gnomon Workshop Blog
I'm proud to be an instructor at The Gnomon School of Visual Effects in Hollywood. Take a look at the work of our students and instructors on the Gnomon School Blog and the Gnomon Workshop Blog
Monday, January 7, 2013
new bug for 2013
Ok, well, she's not completely new. I finally got some spare time over the weekend so I finished texturing, rigging, and lighting the buggy I did for the ZBrush user group meeting last August (OMG, has it bee that long?!). She's looking pretty nice. I plan to use her in the next shot for my short film "Niche". Here she is rendered in V-Ray. This is a work in progress fo sho. I need to optimize the render and then start working on the scenery. These renders are kinda grainy but for the most part straight out of VRay for Maya with a little color correction in Photoshop. Can't wait to animate her and a few thousand of her sisters.
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