In my quest to achieve more photo real renders I created a ZBrush model of Gasteracantha hasselti (a super cool spider). This one was a little difficult to get a render that did not look "CG". I modeled it in ZBrush then exported, textured, and rendered in Modo, but I didn't like it so I rigged the whole thing in Maya, added hair via Paint Effects, created new MIA shaders, and rendered using mental ray. I even did a short animation but the movement just wasn't right so I'm not posting it. I may try again after some study of spider movement. I need to step away form this critter for a while, do something else, come back and try again.
Here are some still images that came out pretty well. Don't ask me about render times. The DOF is in camera in the mental ray renders which took forever. The only post process I did in Photoshop was slight color tweaks. In one of the renders the spider had "angry eyes" which I fixed with a few dabs of a clone brush.
Here's the mental ray version with hair:
Here are some still images that came out pretty well. Don't ask me about render times. The DOF is in camera in the mental ray renders which took forever. The only post process I did in Photoshop was slight color tweaks. In one of the renders the spider had "angry eyes" which I fixed with a few dabs of a clone brush.
Here's the mental ray version with hair:
The Maya rig:
Here is the Modo render (DOF added in Photoshop) Notice that without hair it loses a lot of realism.
Here is the ZBrush model:
Next up I need to revisit some ant models that have been on the back burner for the last 18 months!
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