Here is a model I made last spring for Mark Dedecker's game sculpting class at Gnomon. This was based on a well known design by Carlos Huante. here are the renders straight from ZBrush:
These show the model rendered in Marmoset which is a game engine preview. the wireframe is displayed so you can see the low poly game mesh topology:
and here are additional ZBrush renders created while I was developing the model:
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Me: Eric Keller
Hi and welcome to my Blog. This is a hastily compiled record of my digital art and computer graphics experiments. I am a freelance CG artist living and working in Hollywood CA. I have written several books on Maya and ZBrush. Below my blog you'll find links to the books and tutorials I have authored and co-authored. I also occasionally teach at the Gnomon School of Visual Effects in Hollywood.I named my blog "Bloopatone" in honor of my first dog "Blue". She passed away a few years ago and I still miss her even though she was very grouchy and liked to bite me!
I'm proud to be an instructor at The Gnomon School of Visual Effects in Hollywood. Take a look at the work of our students and instructors on the Gnomon School Blog and the Gnomon Workshop Blog
I'm proud to be an instructor at The Gnomon School of Visual Effects in Hollywood. Take a look at the work of our students and instructors on the Gnomon School Blog and the Gnomon Workshop Blog
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