Me: Eric Keller

Hi and welcome to my Blog. This is a hastily compiled record of my digital art and computer graphics experiments. I am a freelance CG artist living and working in Hollywood CA. I have written several books on Maya and ZBrush. Below my blog you'll find links to the books and tutorials I have authored and co-authored. I also occasionally teach at the Gnomon School of Visual Effects in Hollywood.I named my blog "Bloopatone" in honor of my first dog "Blue". She passed away a few years ago and I still miss her even though she was very grouchy and liked to bite me!

I'm proud to be an instructor at The Gnomon School of Visual Effects in Hollywood. Take a look at the work of our students and instructors on the Gnomon School Blog and the Gnomon Workshop Blog

Here is a link to my Artstation Page

Here is a link to my Demo Reel:

Eric Keller's 2016 CG Demo Reel from Eric Keller on Vimeo.

Thursday, June 23, 2011

Squid Boy!

Here is a model I made last spring for Mark Dedecker's game sculpting class at Gnomon. This was based on a well known design by Carlos Huante. here are the renders straight from ZBrush:

These show the model rendered in Marmoset which is a game engine preview. the wireframe is displayed so you can see the low poly game mesh topology:

and here are additional ZBrush renders created while I was developing the model:

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