and while we're at it, I wrote this tutorial which was published in issue 142 of 3D World magazine concerning how to import atomic coordinates into Maya using the Molecular maya plug-in. Why woul you want to do that? Mostly if you are working on scientific/medical animations that require accurate protein models but also it can come in handy if you're working on a sci-fi show like Fringe. The plug-in was written by my friend Campbell Strong for the company Digizyme (run by my good friend Gael McGill). more info can be found at
www.molecularmovies.org
I should stress that the plug-in is used in actual scientf research by real scientists doing real science, its not just for CSI type shows, however to make the article more engaging for readers of 3D World magazine I thought it would be better to go with the "CSI" thing. So Hollywood...
Great tutorial, thanks! Are those mia shaders available to someone who doesn't have access to that issue of the magazine? Thanks again!
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