Me: Eric Keller

Hi and welcome to my Blog. This is a hastily compiled record of my digital art and computer graphics experiments. I am a freelance CG artist living and working in Hollywood CA. I have written several books on Maya and ZBrush. Below my blog you'll find links to the books and tutorials I have authored and co-authored. I also occasionally teach at the Gnomon School of Visual Effects in Hollywood.I named my blog "Bloopatone" in honor of my first dog "Blue". She passed away a few years ago and I still miss her even though she was very grouchy and liked to bite me!

I'm proud to be an instructor at The Gnomon School of Visual Effects in Hollywood. Take a look at the work of our students and instructors on the Gnomon School Blog and the Gnomon Workshop Blog

Here is a link to my Artstation Page

Here is a link to my Demo Reel:

Eric Keller's 2016 CG Demo Reel from Eric Keller on Vimeo.

Sunday, July 3, 2011

snail guy

I did some test renders of my snail type character in Modo. I was hoping to try out V-Ray over the holiday weekend however my license is not working so I have to wait until next week before I can get some help. I'm very excited to render out the first shots of my short film but that will have to wait. In the mean time I still love playing with Modo. Its great for look dev. My plan is to have this guy eat up a bunch of the mites I posted earlier. yum!

I developed the initial shape in Sculptris, then did some back and forth between Sculptris and ZBrush. Retopo and texturing in ZBrush, rendered in Modo and comped in Photoshop. My original goal was to create 3D characters that match the style of the ZBrush paintings shown in the previous post. I think Sculptris is allowing me to get closer to achieving this.

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