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Me: Eric Keller

Hi and welcome to my Blog. This is a hastily compiled record of my digital art and computer graphics experiments. I am a freelance CG artist living and working in Hollywood CA. I have written several books on Maya and ZBrush. Below my blog you'll find links to the books and tutorials I have authored and co-authored. I also occasionally teach at the Gnomon School of Visual Effects in Hollywood.I named my blog "Bloopatone" in honor of my first dog "Blue". She passed away a few years ago and I still miss her even though she was very grouchy and liked to bite me!

I'm proud to be an instructor at The Gnomon School of Visual Effects in Hollywood. Take a look at the work of our students and instructors on the Gnomon School Blog and the Gnomon Workshop Blog

Here is a link to my Artstation Page

Here is a link to my Demo Reel:

Eric Keller's 2016 CG Demo Reel from Eric Keller on Vimeo.

Wednesday, July 27, 2016

Shroom Pack 01 Available on Unreal Marketplace

My first prop pack for Unreal game developers is now available on Unreal Marketplace.

"Realistic mushroom models accurately based on existing species help increase the realism and beauty of natural environments. This pack includes 50 individual mushroom models based on five different species ready to use in game. Sample level includes PBR materials for each of the five species with 2K texture maps for base color, normal, roughness, as well as an emissive texture for the bio luminescent species. Also included as a bonus are substance materials (sbsar format). To use, download and install the free Substance plugin then import the sbsar files from the shroomPack01/bonus/substance folder. Assign the substance material to the corresponding mushroom model and use the dynamic controls to adjust wetness, raindrop size, dirt cover, dust cover, color properties, and bio luminescent colors and quality (glowingManipularis model only). Also included base mesh as an obj with quadrilateral polygons."

 Check out Shroompack01:

 Realistic mushroom models accurately based on existing species help increase the realism and beauty of natural environments. This pack includes 50 individual mushroom models based on five different species ready to use in game. Sample level includes PBR materials for each of the five species with 2K texture maps for base color, normal, roughness, as well as an emissive texture for the bio luminescent species. Also included as a bonus are substance materials (sbsar format). To use, download and install the free Substance plugin then import the sbsar files from the shroomPack01/bonus/substance folder. Assign the substance material to the corresponding mushroom model and use the dynamic controls to adjust wetness, raindrop size, dirt cover, dust cover, color properties, and bio luminescent colors and quality (glowingManipularis model only). Also included base mesh as an obj with quadrilateral polygons.  


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