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Me: Eric Keller
Hi and welcome to my Blog. This is a hastily compiled record of my digital art and computer graphics experiments. I am a freelance CG artist living and working in Hollywood CA. I have written several books on Maya and ZBrush. Below my blog you'll find links to the books and tutorials I have authored and co-authored. I also occasionally teach at the Gnomon School of Visual Effects in Hollywood.I named my blog "Bloopatone" in honor of my first dog "Blue". She passed away a few years ago and I still miss her even though she was very grouchy and liked to bite me!
I'm proud to be an instructor at The Gnomon School of Visual Effects in Hollywood. Take a look at the work of our students and instructors on the Gnomon School Blog and the Gnomon Workshop Blog
I'm proud to be an instructor at The Gnomon School of Visual Effects in Hollywood. Take a look at the work of our students and instructors on the Gnomon School Blog and the Gnomon Workshop Blog
Truly amazing work. So much attention to detail,acting...everything. Continue your domination of what you're best at. Great work. Awesome!
ReplyDeleteThanks so much! I've been catching up on work related animations at the moment so I haven't had a chance to finish this guy and prepare him for animation but its coming!
ReplyDeleteHi, I've recently discovered your work and it blows me away. I've been working on a short interstitial featuring Neurobasis chinensis chinensis. I created it all in Maya but Zbrush looks very promising for the future. My question though is this. How do you keep your render times under control? Do you just have incredible hardware?
ReplyDeleteThanks! My Hawrdware isn't too crazy - I have two Mac 8 cores both of them are a few years old. I uually shift projects between them so I can render on one while working on the other and I have a laptop that I use when both are occupied with renders. I have to admit I'm probably not the most efficient renderer. Typical my render times can be between 20 to 50 minutes per frame at HD res, although these days rendering for retina display on the ipad means 2048x 1536. If its longer then that I will spend as much time as I can trouble shooting. I also try to take advantage of render layers and compositing as much as I can. I enjoy compositing in Nuke although I'm not and expert at it. I use After Effects when I have to. Hope this helps.
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